About
I lead creative teams and write, direct and sometimes make the work myself.
I was Quest Creative Director at ProSolve. I led the creative vision for Starforce and Apex Academy: the stories, the characters, the look of each season, the logos and the voices. I wrote the scripts for every Apex Academy and Quest season, wrote scripts for Starforce, storyboarded every episode of Collapse, Glitch, Element and Apex Academy and directed the voice actors on every Quest series.
These were large productions with tight budgets and a team of artists and animators. I led those teams, managed the budget, approved every piece of art and animation, and art directed the artwork. On much of it I also worked on the final: overpainting and editing art, and animating key shots.
Quest was created at ProSolve by Travis Allen. I led its creative side for six years.
How I use AI
No AI usedAI-assisted
Most of my work was made without AI, and most of this site shows it. Recently I've started using AI image and video tools as part of my process, where they make the work better: more ideas tried, faster turnarounds, and shots a small team couldn't otherwise afford. I direct those tools the way I direct a team. The story, the scripts and the boards come first, I hold every shot to the same bar, and I keep control of the edit, the music and the voice. Every section on this site is labeled No AI used or AI-assisted, so you always know which is which.
Collapse, Glitch and Element, and the main Starforce line, were made before AI art tools were in common use. Apex Academy is the first Quest release to use AI, and only for some of the artwork, not the animation: base art was painted over by the artist, then overpainted by me where it needed it. Every overpaint on the I make page is painted by hand.
Every script I wrote, I wrote myself. None of my scripts were written by AI.
I have also produced video with AI tools for The Hub and Unlock. Each of those pages says so.
I'm an artist, designer and writer based in Pleasant Grove, Utah. I'm focused, detail-oriented and playful at heart. I believe anything worth doing is worth doing well, and you might as well have fun while you're at it.
Experience
- Role
- Quest Creative Director, ProSolve
- Years
- August 2020 to October 2026
- Education
- Bachelor's degree in Fine Art, Brigham Young University–Idaho
- Based in
- Pleasant Grove, Utah
Software
- Professional grade
- Photoshop, Illustrator, After Effects, Premiere Pro
- Proficient
- InDesign
- AI tools
- OpenArt for images, ElevenLabs for voice, Suno for music
Roles I'm looking for
Creative Director, Art Director, Director of Media or Video Production, Creative Producer, Narrative and Multimedia Director, and AI Creative Director. Studios, game and edtech companies, and teams that make video at scale.