Grades 3 to 5
Quest, Seasons 1–3
Collapse, Glitch and Element: three seasons, a new world each year.
- Role
- Creative Director, writer, storyboard artist, voice director
- Audience
- Grades 3 to 5
- Formats
- Animated story, box sets, digital game
- Episodes
- Seven per season

The challenge
Hold a room of high-energy kids who get bored fast, in a classroom or a summer program, with an epic, larger-than-life story they can relate to and that still suits a school audience.

The solution
Season 1 had a small cast that wasn't tied to the teams kids played in. For Seasons 2 and 3 I gave every team its own captain character in the show, in the team's colors, so every team saw itself on screen and moving through the story. I took cues from the shows kids loved at home, leaned on witty, fresh dialogue and real danger and drama, and changed the setting and stakes completely each season.

The impact
Kids grew loyal to their teams and their captains. The stories and worlds are what set Quest apart as a school product, and engagement has always been its strongest selling point.
Season 1
Collapse
The first season of Quest: seven episodes, a robot called SAM and a school that changes as the story goes on.
- 1
The challenge
The first Quest season for grades 3 to 5 had to prove the idea in a real classroom: an animated story, a box of physical puzzles and a digital game, played in teams.
- 2
The solution
I wrote the scripts, storyboarded every episode, art directed the season's art, props and packaging, and designed the logo.
- 3
The impact
Collapse launched the franchise. The box system, the tribes and the in-world props it introduced carried through every season after it.
Key art and packaging
A slip case, seven episode boxes with illustrated windows and a teacher box.






Cast
The school kids, the company and the machines.







Episode and scene art
Scenes built for animation: the town, the forest, the snow camp, the vault and the server room.













The physical game
Every box is packed with boards, cards, tokens and props. A small sample from this season:












The World of Collapse
The map players explore in the digital game.

Season 2
Glitch
Players return to the simulated world from Season 1, only to find a glitch has made it unrecognizable.
- 1
The challenge
Season 2 was my first with full control of the plot. Six classroom teams played every episode, but the story followed one lead.
- 2
The solution
I gave each team its own lead character, wearing that team's color and logo, so every kid in the room had someone on screen. I wrote the scripts, storyboarded the episodes and directed the art and the voices.
- 3
The impact
The six-lead cast became the backbone of every season that followed.
Key art and packaging
Teal hex boxes with the season's art in the window. Episodes: Upload, Meteors, Rumors, Chased, Flight, Maze, Download.








Cast
Kids, creatures and machines drawn as full-body turnarounds in one style.














Episode and scene art
Scene art from the season: the lightning tower, the cast at camp, the team captains and the lab.






The physical game
Every box is packed with boards, cards, tokens and props. A small sample from this season:












The World of Glitch
The map players explore in the digital game.

In motion
Flight of the Moonmoths, and Glumen, the dice game kids play against Sweat.
Season 3
Element
Season 3: seven episodes in a desert, with the most varied puzzles in the series.
- 1
The challenge
Season 3 had to top Glitch with a new world and the widest range of puzzles yet, on the same yearly schedule.
- 2
The solution
I wrote a desert story about compassion and leadership, art directed the season's art and game screens, and designed puzzle props that read like found objects.
- 3
The impact
Element became the season teachers and kids loved most.
Key art and packaging
A warm desert palette next to Glitch's neon, built on the same box architecture. Episodes: Sky, Bloom, Sides, Power, Monsters, Compromise, Heart.








Cast
The team captains in their Season 3 look, and the desert kingdoms they meet.
The team captains






The desert kingdoms











Episode and scene art
The ancient king, the leaf kingdom, the spider caves and Queen Elfree.






The physical game
Every box is packed with boards, cards, tokens and props. A small sample from this season:







The World of Element
The desert map players explore in the digital game.

Challenges
Game screens for the season's digital challenges.



In motion
A scene from the series and one of the season's in-game challenges.
The Element trailer
Written, directed and edited by me. I animated some of the scenes, and an animator at Heck Studios animated the rest.
Quest, Season 3: Element TrailerWritten, directed and edited by Nick Bowen. Animation by Nick Bowen and Heck Studios.